> cat /wizhelp/wizcoding3

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                    MUD Coding Tutorial - Part 3
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Creating weapons, armor, and consumables.

WEAPON EXAMPLE:
```python
# /lib/objects/weapons/flame_blade.py
from lib.models.objects import Weapon

def load():
    return Weapon(
        name="flame blade",
        description="This sword burns with eternal fire.",
        damage=45,
        weight=12,
        value=800
    )
```

ARMOR EXAMPLE:
```python
# /lib/objects/armor/dragon_scale.py
from lib.models.objects import Armor

def load():
    return Armor(
        name="dragon scale vest",
        description="Scales shimmer with inner heat.",
        armor_class=8,
        weight=25,
        value=1200,
        wear_slot="body"
    )
```

CONSUMABLE - Healing:
```python
from lib.models.objects import Consumable

class MegaHeal(Consumable):
    def __init__(self):
        super().__init__(
            name="Mega Heal [500]",
            description="Powerful healing elixir.",
            heal_amount=500,
            charges=1,
            value=1000
        )

def load():
    return MegaHeal()
```

SPECIAL ITEM - Teleporter:
```python
class Teleporter(Consumable):
    def __init__(self):
        super().__init__(
            name="Teleporter",
            command_name="tele",
            destinations={
                'arena': 'backbone_arena',
                'shop': 'backbone_shop',
                'entrance': 'backbone_1'
            }
        )
    
    def use(self, player, destination):
        if destination in self.destinations:
            player.move(self.destinations[destination])
            return True, f"You teleport to {destination}!"
        return False, "Unknown destination."
```

PLACING IN ROOMS:
```python
def load():
    room = Room(...)
    
    # Clone existing object
    sword = game_state.object_loader.create_object('battle_sword')
    room.inventory.add_item(sword)
    
    # Create money
    from lib.special_rooms import MoneyObject
    money = MoneyObject(1000)
    room.inventory.add_item(money)
    
    return room
```

Continue with help wizcoding4

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